A circular talent web with seven elemental and weapon slices
The talent disc

One connected web

The hero sits at the centre of the disc, and every talent grows outward along connected lines. A talent can be bought only if it touches one already owned — a build is a path drawn outward from the centre, not a shopping list.

Seven slices, one per thing the hero does, arranged clockwise from the top: Fire, Water, Wind, Aegis, Sword, Bow, Earth. Each slice holds 10 talents across five rings.

RingCostHolds
11The weapon's or spell's rank II, plus a talent or general talent
21Rank III and two talents
32Two talents
42The capstone (changes how the weapon or spell works) and a talent
5 ★4One big upgrade, at the outer edge

Rank I is the weapon or spell itself — free, gained automatically.

Try it

Try the talent disc below — pan, zoom and click through the slices. (If it does not render inline, open assets/talent-disc/index.html directly.)

Talent disc, a filled late-game build
An example late-game build

When each slice opens

  • Sword and Bow: open from the start.
  • Aegis: opens when the hero's first element wakes.
  • Each element's slice: opens when that element wakes — the first is the keeper's choice, and all four open during act one.
  • An element's outer two rings (ring 4 and the ★): open only when that element's Guardian falls.
  • Mastery gates spending further in: tier one (25 enemies' worth of damage with that line) opens ring 3; tier two (100 enemies' worth) opens the ★. The inner two rings need no mastery, so a newly woken element can be tried immediately.

General talents

Scattered through the slices rather than grouped by level, so they're picked up naturally across the whole game:

SliceGeneral talents
BowClimber, Runner
SwordSecond Wind, Sure Footing, and Evasion as its big upgrade (the full dodge roll)
AegisClarity, Resilience
WaterSwimmer
WindDouble Jump
EarthForager

A general talent must improve something every build does, regardless of weapon or element.

Sitting on the borders between neighbouring slices, at 2 points each, so a build can cross into a neighbouring slice without walking back to the centre. The elemental links follow the fusion pairs (see Lore and History): Fire–Water (steam), Water–Wind (ice), Earth–Fire (lava). A circle of seven seats only three of the four pairs side by side, so the fourth — Wind–Earth, sandstorm — sits as a link on the outer rim instead. The physical borders (Wind–Aegis, Aegis–Sword, Sword–Bow, Bow–Earth) have their own, smaller combinations.

Big upgrades at the edge

SliceBig upgrade
FirePiercing Spear
WaterCrashing Wave
WindReel In — pulls the targeted enemy to the hero
EarthSpreading Roots
SwordEvasion
BowSeeker Arrows
AegisWarded Strikes

Water Hammer's talents

The only element with its talents fully written so far:

  • Ring 1: Water Hammer II (6 s tapped, 12 s charged) and Swimmer.
  • Ring 2: Water Attunement; Water Hammer III (each landed swing adds 1 s, up to 3 s); Deep Soak (Soaked 5 s, 40% slow).
  • Ring 3: Breaker (+10% swing damage per extra enemy hit, up to 40%); Undertow (the slam drags enemies within 4 m about 1.5 m inward).
  • Ring 4: Breaking Tide, the capstone (at full size, every swing is a slam); Tidepool (the slam and finisher leave a 3 m soaking pool for 4 s).
  • ★ Crashing Wave: at full size the finisher runs 8 m forward as a wave, knocking down and soaking everything it hits.

Budget

TalentsPoints
One full slice1017
A straight run, centre to edge510
All seven border links plus the rim link816
The whole disc78135

59 points across a full playthrough is 44% of the disc — roughly two full slices, plus 25 points for another 15 to 20 talents. A disc you can mostly fill produces one build; one you can fill less than half of produces many.

Points come from levelling (3 attribute points and 1 talent point per level, to the level-40 cap) plus 5 further talent points for every Guardian killed — 20 extra across the four spires, landing a burst of build progress at every act break.